On this week, I am going to provide my opinions on using both 2D and 3D animation software to work on. First of all, these opinions are based on what I understand and experienced through out my use of these programs. For 2D, I will be using Adobe Flash and Toon Boom Harmony as an example.
For 3D, Autodesk Maya and 3Ds Max. The reason for this article is because I found a number of differences on the user experience and problems faced between both programs. First of all, in the 2D workspace, Flash has a very familiar interface as any other Adobe software, being a 2d animation software, the artist will have to draw frame by frame in order to animate it, Toon Boom functions the same way, but there's a difference why people choose one from each side to work on. In my experience, Toon Boom requires more knowledge and it's harder to learn. Being a user, I am frustrated on how much time a person would spend to achieve a good animation, because it doesn't worked like how 3D programs worked.
On the other hand, in 3D programs, there are multiple way for a user to create an animation, users will have to set up a model with multiple menu options and when it's done, they will need to move it to create keyframes. One thing I like about 3D software, is that users will not have to draw on a digital tablet in order to animate an animation. But for some people, they prefer drawing than modeling and keyframing, so there are pros and cons. 3D software in the real world has more potential and plug-ins than 2D, which is sad because traditional animation is slowing fading out from mainstream. Major companies like Disney are slowly changing into 3D and companies like Cartoon Network are still using 2d animation.
So this are my opinions on both 2d and 3d software. I will be updating regularly to give out my opinions and progress.